Nikoismusic.com Common questions Where are the materials in Cinema 4D?

Where are the materials in Cinema 4D?

Where are the materials in Cinema 4D?

There are two areas in CINEMA 4D where you can adjust the materials, the Attribute Editor or the Material Editor. At the bottom of the timeline you should see the material manager, this displays any of the shaders you currently have in your scene.

How do you add roughness maps in c4d?

6.

  1. Plug the Roughness Map into the Roughness slot;
  2. Plug the Albedo map into the Color slot;
  3. Plug the Metalness map under the Layer Mask roll-out menu, in the Texture slot.
  4. Under Layer Fresnel roll-out menu, set Fresnel to Conductor.

Where do I put metallic maps in Cinema 4d?

Plug the Roughness Map into the Roughness slot; Plug the Albedo map into the Color slot; Plug the Metalness map under the Layer Mask roll-out menu, in the Texture slot. Under Layer Fresnel roll-out menu, set Fresnel to Conductor.

What kind of material to use for Cinema 4D?

Note the following for Cinema 4D: Use a PBR material (see New PBR Material or a node-based material) that takes into consideration slight reflections of diffuse reflection elements (in reality, even objects that don’t have reflective properties can reflect to a certain degree). Use PBR lights (see PBR Light ).

What kind of material has a reflectance channel?

The Reflectance channel leaves almost nothing to be desired with regard to reflections. Materials such as car or metallic lacquer that are made up of several layers, each of which reflect light differently, are easy to create. Simply stack the respective Reflectance layers.

How does the reflectivity affect the final render?

Color Only – The reflectivity will affect only the RGB channel of the final render. Color+alpha – Causes the material to transmit the alpha of the reflected objects, instead of displaying an opaque alpha. All channels – All channels and render elements will be affected by the reflectivity of the material.

What is the reflection tab on a V-Ray?

The Reflection tab is part of the V-Ray Material parameters. BRDF Type – Determines the type of BRDF (the shape of the highlight). See the BRDF type example below for more information. GGX – GGX Microfacet highlight/reflections. Specular highlights have a bright center with a longer falloff.